40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Misc/Guid.h"
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#include "LandscapeInfoMap.generated.h"
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class ULandscapeInfo;
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UCLASS()
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class ULandscapeInfoMap : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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void BeginDestroy() override;
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void PostDuplicate(bool bDuplicateForPIE) override;
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void Serialize(FArchive& Ar) override;
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static void AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector);
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TMap<FGuid, TObjectPtr<ULandscapeInfo>> Map;
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TWeakObjectPtr<UWorld> World;
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/**
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* Gets landscape-specific data for given world.
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*
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* @param World A pointer to world that return data should be associated with.
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*
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* @returns Landscape-specific data associated with given world.
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*/
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LANDSCAPE_API static ULandscapeInfoMap& GetLandscapeInfoMap(const UWorld* World);
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LANDSCAPE_API static ULandscapeInfoMap* FindLandscapeInfoMap(const UWorld* World);
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};
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