Files
UnrealEngine/Engine/Source/Runtime/JsonUtilities/JsonUtilities.Build.cs
2025-05-18 13:04:45 +08:00

19 lines
308 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class JsonUtilities : ModuleRules
{
public JsonUtilities( ReadOnlyTargetRules Target ) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
}
);
}
}