57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "InteractiveTool.h"
|
|
#include "ComponentSourceInterfaces.h"
|
|
#include "ToolTargets/ToolTarget.h"
|
|
#include "InteractiveToolQueryInterfaces.h"
|
|
|
|
#include "MultiSelectionTool.generated.h"
|
|
|
|
UCLASS(Transient, MinimalAPI)
|
|
class UMultiSelectionTool : public UInteractiveTool, public IInteractiveToolCameraFocusAPI
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
void SetTargets(TArray<TObjectPtr<UToolTarget>> TargetsIn)
|
|
{
|
|
Targets = MoveTemp(TargetsIn);
|
|
}
|
|
|
|
/**
|
|
* @return true if all ComponentTargets of this tool are still valid
|
|
*/
|
|
virtual bool AreAllTargetsValid() const
|
|
{
|
|
for (const TObjectPtr<UToolTarget>& Target : Targets)
|
|
{
|
|
if (Target->IsValid() == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
public:
|
|
virtual bool CanAccept() const override
|
|
{
|
|
return AreAllTargetsValid();
|
|
}
|
|
|
|
protected:
|
|
UPROPERTY()
|
|
TArray<TObjectPtr<UToolTarget>> Targets{};
|
|
|
|
public:
|
|
// IInteractiveToolCameraFocusAPI implementation
|
|
INTERACTIVETOOLSFRAMEWORK_API virtual bool SupportsWorldSpaceFocusBox() override;
|
|
INTERACTIVETOOLSFRAMEWORK_API virtual FBox GetWorldSpaceFocusBox() override;
|
|
INTERACTIVETOOLSFRAMEWORK_API virtual bool SupportsWorldSpaceFocusPoint() override;
|
|
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut) override;
|
|
};
|
|
|
|
|