Files
UnrealEngine/Engine/Source/Runtime/InteractiveToolsFramework/Private/MultiSelectionTool.cpp
2025-05-18 13:04:45 +08:00

82 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MultiSelectionTool.h"
#include "ToolTargets/PrimitiveComponentToolTarget.h"
#include "Components/PrimitiveComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MultiSelectionTool)
bool UMultiSelectionTool::SupportsWorldSpaceFocusBox()
{
int32 PrimitiveCount = 0;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
if (Cast<ISceneComponentBackedTarget>(Target) != nullptr)
{
PrimitiveCount++;
}
}
return PrimitiveCount > 0;
}
FBox UMultiSelectionTool::GetWorldSpaceFocusBox()
{
FBox AccumBox(EForceInit::ForceInit);
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
ISceneComponentBackedTarget* PrimTarget = Cast<ISceneComponentBackedTarget>(Target);
if (PrimTarget)
{
USceneComponent* Component = PrimTarget->GetOwnerSceneComponent();
if (Component)
{
FBox ComponentBounds = Component->Bounds.GetBox();
AccumBox += ComponentBounds;
}
}
}
return AccumBox;
}
bool UMultiSelectionTool::SupportsWorldSpaceFocusPoint()
{
int32 PrimitiveCount = 0;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
if (Cast<IPrimitiveComponentBackedTarget>(Target) != nullptr)
{
PrimitiveCount++;
}
}
return PrimitiveCount > 0;
}
bool UMultiSelectionTool::GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut)
{
double NearestRayParam = (double)HALF_WORLD_MAX;
PointOut = FVector::ZeroVector;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
IPrimitiveComponentBackedTarget* PrimTarget = Cast<IPrimitiveComponentBackedTarget>(Target);
if (PrimTarget)
{
FHitResult HitResult;
if (PrimTarget->HitTestComponent(WorldRay, HitResult))
{
double HitRayParam = (double)WorldRay.GetParameter(HitResult.ImpactPoint);
if (HitRayParam < NearestRayParam)
{
NearestRayParam = HitRayParam;
PointOut = HitResult.ImpactPoint;
}
}
}
}
return (NearestRayParam < (double)HALF_WORLD_MAX);
}