Files
UnrealEngine/Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseTools/SingleSelectionTool.cpp
2025-05-18 13:04:45 +08:00

63 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SingleSelectionTool.h"
#include "InteractiveToolManager.h"
#include "ToolTargets/PrimitiveComponentToolTarget.h"
#include "Components/PrimitiveComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SingleSelectionTool)
#define LOCTEXT_NAMESPACE "USingleSelectionTool"
bool USingleSelectionTool::SupportsWorldSpaceFocusBox()
{
return Target && Cast<ISceneComponentBackedTarget>(Target) != nullptr;
}
FBox USingleSelectionTool::GetWorldSpaceFocusBox()
{
if (Target)
{
ISceneComponentBackedTarget* PrimTarget = Cast<ISceneComponentBackedTarget>(Target);
if (PrimTarget)
{
USceneComponent* Component = PrimTarget->GetOwnerSceneComponent();
if (Component)
{
return Component->Bounds.GetBox();
}
}
}
return FBox();
}
bool USingleSelectionTool::SupportsWorldSpaceFocusPoint()
{
return Target && Cast<IPrimitiveComponentBackedTarget>(Target) != nullptr;
}
bool USingleSelectionTool::GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut)
{
if (Target)
{
IPrimitiveComponentBackedTarget* PrimTarget = Cast<IPrimitiveComponentBackedTarget>(Target);
if (PrimTarget)
{
FHitResult HitResult;
if (PrimTarget->HitTestComponent(WorldRay, HitResult))
{
PointOut = HitResult.ImpactPoint;
return true;
}
}
}
return false;
}
#undef LOCTEXT_NAMESPACE