82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreGlobals.h"
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#include "HAL/Platform.h"
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#include "InstallBundleManagerInterface.h"
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#include "Misc/AssertionMacros.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Templates/SharedPointer.h"
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class IInstallBundleManager;
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/**
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* Currently empty implementation for InstallBundleModule until things are moved in here.
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*/
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class FInstallBundleManagerModule : public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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};
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/**
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* Base Module Interface for InstallBundleManager implementation modules
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*/
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class IInstallBundleManagerModule : public IModuleInterface
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{
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public:
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virtual void PreUnloadCallback() override
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{
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InstallBundleManager = nullptr;
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// make sure the bundle manager was cleaned up
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check(LastInstallBundleManager.IsValid() == false);
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}
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TSharedPtr<IInstallBundleManager> GetInstallBundleManager()
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{
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return InstallBundleManager;
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}
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protected:
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TSharedPtr<IInstallBundleManager> InstallBundleManager;
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TWeakPtr<IInstallBundleManager> LastInstallBundleManager;
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};
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/**
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* Module Interface for InstallBundleManager implementation modules
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*/
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template<class InstallBundleManagerModuleImpl>
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class TInstallBundleManagerModule : public IInstallBundleManagerModule
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{
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public:
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virtual void StartupModule() override
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{
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// Only instantiate the bundle manager if this is the version the game has been configured to use
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FString ModuleName;
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#if WITH_EDITOR
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GConfig->GetString(TEXT("InstallBundleManager"), TEXT("EditorModuleName"), ModuleName, GEngineIni);
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#else
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GConfig->GetString(TEXT("InstallBundleManager"), TEXT("ModuleName"), ModuleName, GEngineIni);
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#endif // WITH_EDITOR
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if (FModuleManager::Get().GetModule(*ModuleName) == this)
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{
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check(LastInstallBundleManager == nullptr);
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InstallBundleManager = MakeShared<InstallBundleManagerModuleImpl>();
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LastInstallBundleManager = InstallBundleManager;
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InstallBundleManager->Initialize();
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}
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}
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};
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