Files
UnrealEngine/Engine/Source/Runtime/InputDevice/InputDevice.Build.cs
2025-05-18 13:04:45 +08:00

12 lines
269 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputDevice : ModuleRules
{
public InputDevice(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } );
}
}