12 lines
269 B
C#
12 lines
269 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class InputDevice : ModuleRules
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{
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public InputDevice(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } );
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}
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}
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