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UnrealEngine/Engine/Source/Runtime/InputCore/Public/IInputDebuggingInterface.h
2025-05-18 13:04:45 +08:00

32 lines
775 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Features/IModularFeatures.h"
#include "Features/IModularFeature.h"
#include "Modules/ModuleInterface.h"
/**
* The public interface of the InputDeviceModule
*/
class IInputDebuggingInterface : public IModuleInterface, public IModularFeature
{
public:
static FName GetModularFeatureName()
{
static FName FeatureName = FName(TEXT("InputDebuggingInterface"));
return FeatureName;
}
static inline bool IsAvailable()
{
return IModularFeatures::Get().IsModularFeatureAvailable(GetModularFeatureName());
}
static inline IInputDebuggingInterface& Get()
{
return IModularFeatures::Get().GetModularFeature<IInputDebuggingInterface>(GetModularFeatureName());
}
};