57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Templates/SharedPointer.h"
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#include "ImageWrapperBase.h"
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/**
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* ICO implementation of the helper class.
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*/
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class FIcoImageWrapper
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: public FImageWrapperBase
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{
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public:
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/** Default Constructor. */
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FIcoImageWrapper();
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public:
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//~ FImageWrapper Interface
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virtual void Compress(int32 Quality) override;
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virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override;
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virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) override;
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virtual bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, TArray64<uint8>& OutRawData) override;
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virtual bool CanSetRawFormat(const ERGBFormat InFormat, const int32 InBitDepth) const override;
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virtual ERawImageFormat::Type GetSupportedRawFormat(const ERawImageFormat::Type InFormat) const override;
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protected:
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/**
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* Load the header information.
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*
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* @return true if successful
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*/
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bool LoadICOHeader();
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private:
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/** Sub-wrapper component, as icons that contain PNG or BMP data */
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TSharedPtr<FImageWrapperBase> SubImageWrapper;
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/** Offset into file that we use as image data */
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uint32 ImageOffset;
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/** Size of image data in file */
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uint32 ImageSize;
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/** Whether we should use PNG or BMP data */
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bool bIsPng;
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};
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