25 lines
899 B
C#
25 lines
899 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ImageCore : ModuleRules
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{
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public ImageCore(ReadOnlyTargetRules Target) : base(Target)
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{
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// include only, no link :
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// ImageCoreUtils.h includes TextureDefines.h from Engine, so technically it should be a "PublicIncludePathModuleNames" include,
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// but that breaks the build because there are other modules that use ImageCore that have conflicts with Engine headers.
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// So, leave it as PrivateIncludePathModuleNames, but then any module that uses ImageCoreUtils needs to PrivateIncludePathModuleNames Engine.
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// PublicIncludePathModuleNames
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"Engine",
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});
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PrivateDependencyModuleNames.Add("CoreUObject"); // for TextureDefines.h
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PrivateDependencyModuleNames.Add("stb_image_resize2");
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PublicDependencyModuleNames.Add("Core");
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}
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}
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