30 lines
650 B
C++
30 lines
650 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ImageUtils.h"
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#include "IImageWrapper.h"
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#include "IImageWrapperModule.h"
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#include "IOS/IOSInputInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Engine/Texture2D.h"
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class FIOSGamepadUtils
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{
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public:
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struct GamepadGlyph
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{
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ControllerType ControllerType;
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FGamepadKeyNames::Type ButtonName;
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UTexture2D* ButtonTexture;
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};
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FIOSGamepadUtils();
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virtual ~FIOSGamepadUtils();
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UTexture2D* GetGamepadButtonGlyph(const FGamepadKeyNames::Type& ButtonKey, uint32 ControllerIndex);
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private:
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TArray<GamepadGlyph> GlyphsArray;
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};
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