49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "HAL/IConsoleManager.h"
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#include "Misc/App.h"
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#include "Modules/ModuleManager.h"
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#include "Templates/Casts.h"
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#include "EngineGlobals.h"
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#include "PrimitiveSceneProxy.h"
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#include "Components/PrimitiveComponent.h"
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#include "Engine/Engine.h"
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#include "IHeadMountedDisplayModule.h"
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#include "IHeadMountedDisplayVulkanExtensions.h"
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#include "IHeadMountedDisplay.h"
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#include "PrimitiveSceneInfo.h"
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class FHeadMountedDisplayModule : public IHeadMountedDisplayModule
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{
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virtual TSharedPtr< class IXRTrackingSystem, ESPMode::ThreadSafe > CreateTrackingSystem()
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{
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TSharedPtr<IXRTrackingSystem, ESPMode::ThreadSafe> DummyVal = nullptr;
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return DummyVal;
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}
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FString GetModuleKeyName() const
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{
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return FString(TEXT("Default"));
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}
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};
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IMPLEMENT_MODULE( FHeadMountedDisplayModule, HeadMountedDisplay );
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IHeadMountedDisplay::IHeadMountedDisplay()
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{
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}
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bool IHeadMountedDisplay::DoesAppUseVRFocus() const
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{
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return FApp::UseVRFocus();
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}
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bool IHeadMountedDisplay::DoesAppHaveVRFocus() const
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{
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return FApp::HasVRFocus();
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}
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