Files
UnrealEngine/Engine/Source/Runtime/HeadMountedDisplay/Private/HeadMountedDisplayModule.cpp
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Misc/App.h"
#include "Modules/ModuleManager.h"
#include "Templates/Casts.h"
#include "EngineGlobals.h"
#include "PrimitiveSceneProxy.h"
#include "Components/PrimitiveComponent.h"
#include "Engine/Engine.h"
#include "IHeadMountedDisplayModule.h"
#include "IHeadMountedDisplayVulkanExtensions.h"
#include "IHeadMountedDisplay.h"
#include "PrimitiveSceneInfo.h"
class FHeadMountedDisplayModule : public IHeadMountedDisplayModule
{
virtual TSharedPtr< class IXRTrackingSystem, ESPMode::ThreadSafe > CreateTrackingSystem()
{
TSharedPtr<IXRTrackingSystem, ESPMode::ThreadSafe> DummyVal = nullptr;
return DummyVal;
}
FString GetModuleKeyName() const
{
return FString(TEXT("Default"));
}
};
IMPLEMENT_MODULE( FHeadMountedDisplayModule, HeadMountedDisplay );
IHeadMountedDisplay::IHeadMountedDisplay()
{
}
bool IHeadMountedDisplay::DoesAppUseVRFocus() const
{
return FApp::UseVRFocus();
}
bool IHeadMountedDisplay::DoesAppHaveVRFocus() const
{
return FApp::HasVRFocus();
}