29 lines
860 B
C++
29 lines
860 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UDynamicMesh.h"
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#include "DynamicMeshProcessor.generated.h"
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#define UE_API GEOMETRYFRAMEWORK_API
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// Blueprints with this parent class can define general processing to apply to a dynamic mesh
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// which can then be used to define procedural operations e.g. in Dataflow or other contexts
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UCLASS(MinimalAPI, Abstract, BlueprintType, Blueprintable)
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class UDynamicMeshProcessorBlueprint : public UObject
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{
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GENERATED_BODY()
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public:
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/// Apply some processing to change the input mesh
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/// @param TargetMesh Mesh to update (in place)
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/// @param bFailed Set to true to report that the processing has failed
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "MeshProcessor")
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UE_API void ProcessDynamicMesh(UDynamicMesh* TargetMesh, bool& bFailed);
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};
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#undef UE_API
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