20 lines
318 B
C++
20 lines
318 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Polyline.h"
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namespace UE
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{
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namespace Geometry
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{
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template<typename T>
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using TPolyline2 = TPolyline<T, 2>;
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typedef TPolyline2<double> FPolyline2d;
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typedef TPolyline2<float> FPolyline2f;
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} // end namespace UE::Geometry
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} // end namespace UE
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