34 lines
677 B
C#
34 lines
677 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryCore : ModuleRules
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{
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public GeometryCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AnimationCore", // For the BoneWeights.h include
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"Engine", // For GPUSkinPublicDefs.h
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AutoRTFM",
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}
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);
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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