30 lines
1.9 KiB
C++
30 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/ScriptInterface.h"
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#include "GameplayTaskOwnerInterface.h"
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#include "GameplayTask.h"
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#include "GameplayTaskResource.h"
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#include "GameplayTask_ClaimResource.generated.h"
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UCLASS(BlueprintType, MinimalAPI)
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class UGameplayTask_ClaimResource : public UGameplayTask
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{
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GENERATED_BODY()
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public:
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GAMEPLAYTASKS_API UGameplayTask_ClaimResource(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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UFUNCTION(BlueprintCallable, Category = "AI|Tasks", meta = (AdvancedDisplay = "Priority, TaskInstanceName"))
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static GAMEPLAYTASKS_API UGameplayTask_ClaimResource* ClaimResource(TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, const uint8 Priority = 192, const FName TaskInstanceName = NAME_None);
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UFUNCTION(BlueprintCallable, Category = "AI|Tasks", meta = (AdvancedDisplay = "Priority, TaskInstanceName"))
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static GAMEPLAYTASKS_API UGameplayTask_ClaimResource* ClaimResources(TScriptInterface<IGameplayTaskOwnerInterface> InTaskOwner, TArray<TSubclassOf<UGameplayTaskResource> > ResourceClasses, const uint8 Priority = 192, const FName TaskInstanceName = NAME_None);
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static GAMEPLAYTASKS_API UGameplayTask_ClaimResource* ClaimResource(IGameplayTaskOwnerInterface& InTaskOwner, const TSubclassOf<UGameplayTaskResource> ResourceClass, const uint8 Priority = FGameplayTasks::DefaultPriority, const FName TaskInstanceName = NAME_None);
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static GAMEPLAYTASKS_API UGameplayTask_ClaimResource* ClaimResources(IGameplayTaskOwnerInterface& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource> >& ResourceClasses, const uint8 Priority = FGameplayTasks::DefaultPriority, const FName TaskInstanceName = NAME_None);
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};
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