42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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[SupportedPlatformGroups("Windows")]
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public class GameplayMediaEncoder : ModuleRules
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{
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public GameplayMediaEncoder(ReadOnlyTargetRules Target) : base(Target)
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{
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// NOTE: General rule is not to access the private folder of another module,
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// but to use the ISubmixBufferListener interface, we need to include some private headers
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PrivateIncludePaths.Add(System.IO.Path.Combine(Directory.GetCurrentDirectory(), "./Runtime/AudioMixer/Private"));
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"CoreUObject",
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"ApplicationCore",
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"RenderCore",
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"RHI",
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"SlateCore",
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"Slate",
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"HTTP",
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"Json",
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"AVEncoder"
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});
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.Add("D3D11RHI");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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}
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}
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}
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