Files
UnrealEngine/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCompat.h
2025-05-18 13:04:45 +08:00

75 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// HEADER_UNIT_SKIP - Bad?
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "LevelEditor.h"
#endif // WITH_EDITOR
#include "GameplayDebuggerAddonManager.h"
#include "GameplayDebuggerPlayerManager.h"
class AGameplayDebuggingReplicator;
class FGameplayDebuggerCompat : public FSelfRegisteringExec, public GameplayDebugger
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface
void WorldAdded(UWorld* InWorld);
void WorldDestroyed(UWorld* InWorld);
#if WITH_EDITOR
void OnLevelActorAdded(AActor* InActor);
void OnLevelActorDeleted(AActor* InActor);
TSharedRef<FExtender> OnExtendLevelEditorViewMenu(const TSharedRef<FUICommandList> CommandList);
void CreateSnappingOptionsMenu(FMenuBuilder& Builder);
void CreateSettingSubMenu(FMenuBuilder& Builder);
void HandleSettingChanged(FName PropertyName);
#endif
TArray<TWeakObjectPtr<AGameplayDebuggingReplicator> >& GetAllReplicators(UWorld* InWorld);
void AddReplicator(UWorld* InWorld, AGameplayDebuggingReplicator* InReplicator);
void RemoveReplicator(UWorld* InWorld, AGameplayDebuggingReplicator* InReplicator);
// Begin FExec Interface
virtual bool Exec(UWorld* Inworld, const TCHAR* Cmd, FOutputDevice& Ar) override;
// End FExec Interface
private:
virtual bool CreateGameplayDebuggerForPlayerController(APlayerController* PlayerController) override;
virtual bool IsGameplayDebuggerActiveForPlayerController(APlayerController* PlayerController) override;
bool DoesGameplayDebuggingReplicatorExistForPlayerController(APlayerController* PlayerController);
TMap<TWeakObjectPtr<UWorld>, TArray<TWeakObjectPtr<AGameplayDebuggingReplicator> > > AllReplicatorsPerWorlds;
public:
virtual void RegisterCategory(FName CategoryName, FOnGetCategory MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState = EGameplayDebuggerCategoryState::Disabled, int32 SlotIdx = INDEX_NONE);
virtual void UnregisterCategory(FName CategoryName);
virtual void NotifyCategoriesChanged();
virtual void RegisterExtension(FName ExtensionName, IGameplayDebugger::FOnGetExtension MakeInstanceDelegate);
virtual void UnregisterExtension(FName ExtensionName);
virtual void NotifyExtensionsChanged();
virtual void UseNewGameplayDebugger();
void StartupNewDebugger();
void ShutdownNewDebugger();
AGameplayDebuggerPlayerManager& GetPlayerManager(UWorld* World);
void OnWorldInitialized(UWorld* World, const UWorld::InitializationValues IVS);
bool bNewDebuggerEnabled;
FGameplayDebuggerAddonManager AddonManager;
TMap<TWeakObjectPtr<UWorld>, TWeakObjectPtr<AGameplayDebuggerPlayerManager>> PlayerManagers;
private:
#if WITH_EDITOR
FLevelEditorModule::FLevelEditorMenuExtender ViewMenuExtender;
#endif
};