96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameplayDebuggerExtension_Spectator.h"
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#include "InputCoreTypes.h"
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#include "Engine/World.h"
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#include "GameplayDebuggerPlayerManager.h"
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#include "Engine/DebugCameraController.h"
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#include "Engine/Player.h"
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#include "GameFramework/HUD.h"
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#include "GameFramework/WorldSettings.h"
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FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator()
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{
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const FGameplayDebuggerInputHandlerConfig KeyConfig(TEXT("Toggle"), EKeys::Tab.GetFName());
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bHasInputBinding = BindKeyPress(KeyConfig, this, &FGameplayDebuggerExtension_Spectator::ToggleSpectatorMode);
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}
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TSharedRef<FGameplayDebuggerExtension> FGameplayDebuggerExtension_Spectator::MakeInstance()
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{
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return MakeShareable(new FGameplayDebuggerExtension_Spectator());
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}
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void FGameplayDebuggerExtension_Spectator::OnDeactivated()
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{
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if (SpectatorController.IsValid())
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{
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ToggleSpectatorMode();
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}
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}
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FString FGameplayDebuggerExtension_Spectator::GetDescription() const
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{
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if (!bIsCachedDescriptionValid)
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{
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CachedDescription = !bHasInputBinding ? FString() :
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FString::Printf(TEXT("{%s}%s:{%s}Spectator"),
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*FGameplayDebuggerCanvasStrings::ColorNameInput,
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*GetInputHandlerDescription(0),
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SpectatorController.IsValid() ? *FGameplayDebuggerCanvasStrings::ColorNameEnabled : *FGameplayDebuggerCanvasStrings::ColorNameDisabled);
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bIsCachedDescriptionValid = true;
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}
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return CachedDescription;
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}
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void FGameplayDebuggerExtension_Spectator::ToggleSpectatorMode()
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{
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APlayerController* OwnerPC = GetPlayerController();
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AGameplayDebuggerPlayerManager& PlayerManager = AGameplayDebuggerPlayerManager::GetCurrent(OwnerPC->GetWorld());
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UInputComponent* DebuggerInput = PlayerManager.GetInputComponent(*OwnerPC);
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ADebugCameraController* SpectatorControllerOb = SpectatorController.Get();
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if (SpectatorControllerOb == nullptr)
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{
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FActorSpawnParameters SpawnInfo;
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SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
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SpawnInfo.Owner = OwnerPC->GetWorldSettings();
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SpawnInfo.Instigator = OwnerPC->GetInstigator();
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SpectatorControllerOb = OwnerPC->GetWorld()->SpawnActor<ADebugCameraController>(SpawnInfo);
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if (SpectatorControllerOb)
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{
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OwnerPC->PopInputComponent(DebuggerInput);
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SpectatorControllerOb->OnActivate(OwnerPC);
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OwnerPC->Player->SwitchController(SpectatorControllerOb);
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SpectatorControllerOb->PushInputComponent(DebuggerInput);
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SpectatorControllerOb->ChangeState(NAME_Default);
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SpectatorControllerOb->ChangeState(NAME_Spectating);
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if (SpectatorControllerOb->MyHUD)
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{
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SpectatorControllerOb->MyHUD->bShowHUD = false;
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}
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SpectatorController = SpectatorControllerOb;
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}
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}
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else
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{
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SpectatorControllerOb->PopInputComponent(DebuggerInput);
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if (SpectatorControllerOb->OriginalPlayer)
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{
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SpectatorControllerOb->OriginalPlayer->SwitchController(OwnerPC);
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}
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SpectatorControllerOb->OnDeactivate(OwnerPC);
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OwnerPC->PushInputComponent(DebuggerInput);
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SpectatorControllerOb->GetWorld()->DestroyActor(SpectatorControllerOb, false, false);
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SpectatorController = nullptr;
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}
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bIsCachedDescriptionValid = false;
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}
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