Files
UnrealEngine/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerExtension_Spectator.cpp
2025-05-18 13:04:45 +08:00

96 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerExtension_Spectator.h"
#include "InputCoreTypes.h"
#include "Engine/World.h"
#include "GameplayDebuggerPlayerManager.h"
#include "Engine/DebugCameraController.h"
#include "Engine/Player.h"
#include "GameFramework/HUD.h"
#include "GameFramework/WorldSettings.h"
FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator()
{
const FGameplayDebuggerInputHandlerConfig KeyConfig(TEXT("Toggle"), EKeys::Tab.GetFName());
bHasInputBinding = BindKeyPress(KeyConfig, this, &FGameplayDebuggerExtension_Spectator::ToggleSpectatorMode);
}
TSharedRef<FGameplayDebuggerExtension> FGameplayDebuggerExtension_Spectator::MakeInstance()
{
return MakeShareable(new FGameplayDebuggerExtension_Spectator());
}
void FGameplayDebuggerExtension_Spectator::OnDeactivated()
{
if (SpectatorController.IsValid())
{
ToggleSpectatorMode();
}
}
FString FGameplayDebuggerExtension_Spectator::GetDescription() const
{
if (!bIsCachedDescriptionValid)
{
CachedDescription = !bHasInputBinding ? FString() :
FString::Printf(TEXT("{%s}%s:{%s}Spectator"),
*FGameplayDebuggerCanvasStrings::ColorNameInput,
*GetInputHandlerDescription(0),
SpectatorController.IsValid() ? *FGameplayDebuggerCanvasStrings::ColorNameEnabled : *FGameplayDebuggerCanvasStrings::ColorNameDisabled);
bIsCachedDescriptionValid = true;
}
return CachedDescription;
}
void FGameplayDebuggerExtension_Spectator::ToggleSpectatorMode()
{
APlayerController* OwnerPC = GetPlayerController();
AGameplayDebuggerPlayerManager& PlayerManager = AGameplayDebuggerPlayerManager::GetCurrent(OwnerPC->GetWorld());
UInputComponent* DebuggerInput = PlayerManager.GetInputComponent(*OwnerPC);
ADebugCameraController* SpectatorControllerOb = SpectatorController.Get();
if (SpectatorControllerOb == nullptr)
{
FActorSpawnParameters SpawnInfo;
SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
SpawnInfo.Owner = OwnerPC->GetWorldSettings();
SpawnInfo.Instigator = OwnerPC->GetInstigator();
SpectatorControllerOb = OwnerPC->GetWorld()->SpawnActor<ADebugCameraController>(SpawnInfo);
if (SpectatorControllerOb)
{
OwnerPC->PopInputComponent(DebuggerInput);
SpectatorControllerOb->OnActivate(OwnerPC);
OwnerPC->Player->SwitchController(SpectatorControllerOb);
SpectatorControllerOb->PushInputComponent(DebuggerInput);
SpectatorControllerOb->ChangeState(NAME_Default);
SpectatorControllerOb->ChangeState(NAME_Spectating);
if (SpectatorControllerOb->MyHUD)
{
SpectatorControllerOb->MyHUD->bShowHUD = false;
}
SpectatorController = SpectatorControllerOb;
}
}
else
{
SpectatorControllerOb->PopInputComponent(DebuggerInput);
if (SpectatorControllerOb->OriginalPlayer)
{
SpectatorControllerOb->OriginalPlayer->SwitchController(OwnerPC);
}
SpectatorControllerOb->OnDeactivate(OwnerPC);
OwnerPC->PushInputComponent(DebuggerInput);
SpectatorControllerOb->GetWorld()->DestroyActor(SpectatorControllerOb, false, false);
SpectatorController = nullptr;
}
bIsCachedDescriptionValid = false;
}