Files
UnrealEngine/Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuBuilderStyle.h
2025-05-18 13:04:45 +08:00

34 lines
670 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Styling/SlateStyle.h"
class ISlateStyle;
class FGameMenuBuilderStyle
{
public:
static void Initialize(const FString StyleName);
static void Shutdown();
/** reloads textures used by slate renderer */
static void ReloadTextures();
/** @return The Slate style set */
static const ISlateStyle& Get();
static FName GetStyleSetName();
private:
static TSharedRef< class FSlateStyleSet > Create(const FString StyleName);
static TSharedPtr< class FSlateStyleSet > SimpleStyleInstance;
};