37 lines
906 B
C++
37 lines
906 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Delegates/Delegate.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
DECLARE_DELEGATE_RetVal(bool, FFriendsSystemReady )
|
|
|
|
/**
|
|
* Interface for the Friends and chat manager.
|
|
*/
|
|
class IFriendsAndChatModule
|
|
: public IModuleInterface
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Singleton-like access to this module's interface. This is just for convenience!
|
|
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
|
|
*
|
|
* @return Returns singleton instance, loading the module on demand if needed
|
|
*/
|
|
static inline IFriendsAndChatModule& Get()
|
|
{
|
|
return FModuleManager::LoadModuleChecked<IFriendsAndChatModule>("FriendsAndChat");
|
|
}
|
|
|
|
virtual void ShutdownStyle() = 0;
|
|
|
|
public:
|
|
|
|
/** Virtual destructor. */
|
|
virtual ~IFriendsAndChatModule() { }
|
|
};
|