Files
UnrealEngine/Engine/Source/Runtime/FriendsAndChat/Private/FriendsAndChatStyle.cpp
2025-05-18 13:04:45 +08:00

412 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "FriendsAndChatStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
const FName FFriendsAndChatStyle::TypeName( TEXT("FFriendsAndChatStyle") );
FFriendsAndChatStyle& FFriendsAndChatStyle::SetSmallFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsSmallFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetNormalFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsNormalFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetLargeFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsLargeFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetChatFontStyle(const FFriendsFontStyle& FontStyle)
{
ChatFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsListStyle(const FFriendsListStyle& InFriendsListStyle)
{
FriendsListStyle = InFriendsListStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetCheckBoxStyle(const FCheckBoxStyle& InCheckBoxStyle)
{
CheckBoxStyle = InCheckBoxStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetRadioBoxStyle(const FCheckBoxStyle& InRadioBoxStyle)
{
RadioBoxStyle = InRadioBoxStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatStyle(const FFriendsChatStyle& InFriendsChatStyle)
{
FriendsChatStyle = InFriendsChatStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatChromeStyle(const FFriendsChatChromeStyle& InFriendsChatChromeStyle)
{
FriendsChatChromeStyle = InFriendsChatChromeStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsMarkupStyle(const FFriendsMarkupStyle& InFriendsMarkupStyle)
{
FriendsMarkupStyle = InFriendsMarkupStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetScrollbarStyle(const FScrollBarStyle& InScrollBarStyle)
{
ScrollBarStyle = InScrollBarStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetActionButtonStyle(const FButtonStyle& ButtonStyle)
{
ActionButtonStyle = ButtonStyle;
return *this;
}
const FFriendsAndChatStyle& FFriendsAndChatStyle::GetDefault()
{
static FFriendsAndChatStyle Default;
return Default;
}
/**
Module style set
*/
TSharedPtr< FSlateStyleSet > FFriendsAndChatModuleStyle::FriendsAndChatModuleStyleInstance = NULL;
void FFriendsAndChatModuleStyle::Initialize(FFriendsAndChatStyle FriendStyle)
{
if ( !FriendsAndChatModuleStyleInstance.IsValid() )
{
FriendsAndChatModuleStyleInstance = Create(FriendStyle);
FSlateStyleRegistry::RegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
}
}
void FFriendsAndChatModuleStyle::Shutdown()
{
if ( FriendsAndChatModuleStyleInstance.IsValid() )
{
FSlateStyleRegistry::UnRegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
ensure( FriendsAndChatModuleStyleInstance.IsUnique() );
FriendsAndChatModuleStyleInstance.Reset();
}
}
FName FFriendsAndChatModuleStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("FriendsAndChat"));
return StyleSetName;
}
TSharedRef< FSlateStyleSet > FFriendsAndChatModuleStyle::Create(FFriendsAndChatStyle FriendStyle)
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("FriendsAndChatStyle"));
const FButtonStyle UserNameButton = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetHovered(FSlateNoResource());
FTextBlockStyle DefaultText;
FTextBlockStyle FontStyle;
FHyperlinkStyle HyperlinkStyle;
// Small
{
// DefaultChat
DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontSmallBold);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultText)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.DefaultHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.DefaultSmall", DefaultText);
// GlobalChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GlobalHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.GlobalTextStyleSmall", FontStyle);
// FounderChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.FounderHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.FounderHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.FounderTextStyleSmall", FontStyle);
// GameChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GameHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.GameTextStyleSmall", FontStyle);
// TeamChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.TeamHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.TeamTextStyleSmall", FontStyle);
// PartyChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.PartyHyperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.PartyTextStyleSmall", FontStyle);
// WhisperChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.WhisperlinkSmall", HyperlinkStyle);
Style->Set("UserNameTextStyle.WhisperTextStyleSmall", FontStyle);
// MessageBreak
Style->Set("MessageBreak", FTextBlockStyle(DefaultText)
.SetFont(FSlateFontInfo(
FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.FontObject,
6,
FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.TypefaceFontName
)));
}
// Normal
{
// DefaultChat
DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontNormalBold);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultText)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.DefaultHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.Default", DefaultText);
// GlobalChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GlobalHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.GlobalTextStyle", FontStyle);
// FounderChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.FounderHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.FounderHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.FounderTextStyle", FontStyle);
// GameChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GameHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.GameTextStyle", FontStyle);
// TeamChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.TeamHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.TeamTextStyle", FontStyle);
// PartyChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.PartyHyperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.PartyTextStyle", FontStyle);
// WhisperChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.Whisperlink", HyperlinkStyle);
Style->Set("UserNameTextStyle.WhisperTextStyle", FontStyle);
}
// Large
{
// DefaultChat
DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontLargeBold);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultText)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.DefaultHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.DefaultLarge", DefaultText);
// GlobalChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GlobalHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.GlobalTextStyleLarge", FontStyle);
// FounderChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.FounderHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.FounderHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.FounderTextStyleLarge", FontStyle);
// GameChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.GameHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.GameTextStyleLarge", FontStyle);
// TeamChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.TeamHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.TeamTextStyleLarge", FontStyle);
// PartyChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.PartyHyperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.PartyTextStyleLarge", FontStyle);
// WhisperChat
FontStyle = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
HyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(FontStyle)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.WhisperlinkLarge", HyperlinkStyle);
Style->Set("UserNameTextStyle.WhisperTextStyleLarge", FontStyle);
}
return Style;
}
void FFriendsAndChatModuleStyle::ReloadTextures()
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
const ISlateStyle& FFriendsAndChatModuleStyle::Get()
{
return *FriendsAndChatModuleStyleInstance;
}