Files
UnrealEngine/Engine/Source/Runtime/Foliage/Private/ProceduralFoliageBlockingVolume.cpp
2025-05-18 13:04:45 +08:00

22 lines
669 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProceduralFoliageBlockingVolume.h"
#include "Components/BrushComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ProceduralFoliageBlockingVolume)
static FName ProceduralFoliageBlocking_NAME(TEXT("ProceduralFoliageBlockingVolume"));
AProceduralFoliageBlockingVolume::AProceduralFoliageBlockingVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
if (UBrushComponent* MyBrushComponent = GetBrushComponent())
{
MyBrushComponent->SetCollisionObjectType(ECC_WorldStatic);
MyBrushComponent->SetCollisionResponseToAllChannels(ECR_Ignore);
}
bIsEditorOnlyActor = true;
}