22 lines
669 B
C++
22 lines
669 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ProceduralFoliageBlockingVolume.h"
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#include "Components/BrushComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ProceduralFoliageBlockingVolume)
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static FName ProceduralFoliageBlocking_NAME(TEXT("ProceduralFoliageBlockingVolume"));
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AProceduralFoliageBlockingVolume::AProceduralFoliageBlockingVolume(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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if (UBrushComponent* MyBrushComponent = GetBrushComponent())
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{
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MyBrushComponent->SetCollisionObjectType(ECC_WorldStatic);
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MyBrushComponent->SetCollisionResponseToAllChannels(ECR_Ignore);
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}
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bIsEditorOnlyActor = true;
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}
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