33 lines
755 B
C++
33 lines
755 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/StaticMeshComponent.h"
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#include "InteractiveFoliageComponent.generated.h"
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class FPrimitiveSceneProxy;
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UCLASS(hidecategories=Object)
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class UInteractiveFoliageComponent : public UStaticMeshComponent
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{
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GENERATED_UCLASS_BODY()
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public:
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class FInteractiveFoliageSceneProxy* FoliageSceneProxy;
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//~ Begin UPrimitiveComponent Interface
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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//~ End UPrimitiveComponent Interface
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//~ Begin UActorComponent Interface
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virtual void DestroyRenderState_Concurrent() override;
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//~ End UActorComponent Interface
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friend class AInteractiveFoliageActor;
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};
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