Files
UnrealEngine/Engine/Source/Runtime/Foliage/Foliage.Build.cs
2025-05-18 13:04:45 +08:00

19 lines
323 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Foliage: ModuleRules
{
public Foliage(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
}
);
}
}