27 lines
744 B
C++
27 lines
744 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringView.h"
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#include "IO/IoStatus.h"
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namespace UE::IoStore { struct FOnDemandEndpointConfig; }
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namespace UE::IoStore { struct FIasCacheConfig; }
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namespace UE::IoStore { struct FOnDemandInstallCacheConfig; }
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namespace UE::IoStore::Config
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{
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int64 ParseSizeParam(FStringView Value);
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int64 ParseSizeParam(const TCHAR* CommandLine, const TCHAR* Param);
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TIoStatusOr<FOnDemandEndpointConfig> TryParseEndpointConfig(const TCHAR* CommandLine);
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FIasCacheConfig GetStreamingCacheConfig(const TCHAR* CommandLine);
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TIoStatusOr<FOnDemandInstallCacheConfig> TryParseInstallCacheConfig(const TCHAR* CommandLine);
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} // namespace UE::IoStore
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