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UnrealEngine/Engine/Source/Runtime/Experimental/IoStore/OnDemand/Private/GenericHash.cpp
2025-05-18 13:04:45 +08:00

34 lines
660 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GenericHash.h"
#include "Containers/ArrayView.h"
#include "IO/IoHash.h"
#include "Misc/StringBuilder.h"
#include "String/BytesToHex.h"
namespace UE::GenericHash
{
static_assert(sizeof(FIoHash) == 20);
FStringBuilderBase& ToHex(FMemoryView Memory, FStringBuilderBase& Out)
{
UE::String::BytesToHexLower(
MakeArrayView<const uint8>(
reinterpret_cast<const uint8*>(Memory.GetData()),
IntCastChecked<int32>(Memory.GetSize())),
Out);
return Out;
}
FString ToHex(FMemoryView Memory)
{
FStringBuilderBase Sb;
ToHex(Memory, Sb);
return Sb.ToString();
}
} // namesapce UE::GenericHash