Files
UnrealEngine/Engine/Source/Runtime/Experimental/IoStore/OnDemand/IoStoreOnDemand.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IoStoreOnDemand : ModuleRules
{
public IoStoreOnDemand(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("IoStoreOnDemandCore");
PublicDependencyModuleNames.Add("TraceLog");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"CoreUObject",
"IoStoreHttpClient",
"Json",
}
);
bAllowConfidentialPlatformDefines = true;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) &&
(Target.Type == TargetType.Editor || Target.Type == TargetType.Program))
{
PrivateDependencyModuleNames.AddRange(new string[] { "S3Client", "RSA" });
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDefinitions.Add("UE_HTTPCLIENT_THREADSAFE_CHECKS=1");
}
else
{
PrivateDefinitions.Add("UE_HTTPCLIENT_THREADSAFE_CHECKS=0");
}
}
}