52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ChaosDebugDraw/ChaosDDContext.h"
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#include "ChaosDebugDraw/ChaosDDTypes.h"
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#include "Engine/EngineBaseTypes.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "ChaosDebugDrawSubsystem.generated.h"
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class UWorld;
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class FChaosDDRenderer;
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UCLASS(MinimalAPI)
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class UChaosDebugDrawSubsystem : public UWorldSubsystem
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{
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GENERATED_BODY()
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public:
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virtual bool ShouldCreateSubsystem(UObject* Outer) const override final;
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virtual void PostInitialize() override final;
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virtual void Deinitialize() override final;
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static void Startup();
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static void Shutdown();
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#if CHAOS_DEBUG_DRAW
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public:
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const ChaosDD::Private::FChaosDDScenePtr& GetDebugDrawScene() const { return CDDScene; }
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protected:
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void RenderScene(FChaosDDRenderer& Renderer, const ChaosDD::Private::FChaosDDScenePtr& Scene);
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void RenderFrame(FChaosDDRenderer& Renderer, const ChaosDD::Private::FChaosDDFramePtr& Frame);
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void OnWorldTickStart(ELevelTick TickType, float Dt);
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void OnWorldTickEnd(ELevelTick TickType, float Dt);
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void UpdateDrawRegion();
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void RenderScene();
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static void StaticOnWorldTickStart(UWorld* World, ELevelTick TickType, float Dt);
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static void StaticOnWorldTickEnd(UWorld* World, ELevelTick TickType, float Dt);
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ChaosDD::Private::FChaosDDScenePtr CDDScene;
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ChaosDD::Private::FChaosDDTimelinePtr CDDWorldTimeline;
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ChaosDD::Private::FChaosDDTimelineContext CDDWorldTimelineContext;
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static FDelegateHandle OnTickWorldStartDelegate;
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static FDelegateHandle OnTickWorldEndDelegate;
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#endif
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};
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