17 lines
354 B
C++
17 lines
354 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Chaos/ChaosSolver.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ChaosSolver)
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DEFINE_LOG_CATEGORY_STATIC(FSC_Log, NoLogging, All);
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UChaosSolver::UChaosSolver(const FObjectInitializer& ObjectInitializer)
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: UObject(ObjectInitializer)
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{
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check(ObjectInitializer.GetClass() == GetClass());
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}
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