31 lines
767 B
C#
31 lines
767 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ChaosSolverEngine : ModuleRules
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{
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public ChaosSolverEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"DeveloperSettings",
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"DataflowCore",
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"DataflowEngine",
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"DataflowSimulation",
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"ChaosVDRuntime" // If CVD is compiled out, this only provides access to its structs data types
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}
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);
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SetupModulePhysicsSupport(Target);
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SetupModuleChaosVisualDebuggerSupport(Target);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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