Files
UnrealEngine/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PhysicsProxies.h
2025-05-18 13:04:45 +08:00

18 lines
604 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Convenience header for working with object storage in physics code.
* When using FPhysicsProxyStorage::ForEachPhysicsProxy a lambda in the
* generic for [](auto* Obj) {} is expected which will require all solver
* objects are fully defined when used, including this header will include
* the currently supported set of objects.
*/
#include "SingleParticlePhysicsProxy.h"
#include "PerSolverFieldSystem.h"
#include "GeometryCollectionPhysicsProxy.h"
#include "SkeletalMeshPhysicsProxy.h"
#include "StaticMeshPhysicsProxy.h"