52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EventManager.h"
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namespace Chaos
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{
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class FEventDefaults
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{
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public:
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/**
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* Register default event types
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*/
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static CHAOS_API void RegisterSystemEvents(FEventManager& EventManager);
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private:
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/**
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* Register collision event gathering function & data type
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*/
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static void RegisterCollisionEvent(FEventManager& EventManager);
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/**
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* Register breaking event gathering function & data type
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*/
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static void RegisterBreakingEvent(FEventManager& EventManager);
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/**
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* Register trailing event gathering function & data type
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*/
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static void RegisterTrailingEvent(FEventManager& EventManager);
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/**
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* Register sleeping event gathering function & data type
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*/
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static void RegisterSleepingEvent(FEventManager& EventManager);
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/**
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* Register removal event gathering function & data type
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*/
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static void RegisterRemovalEvent(FEventManager& EventManager);
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/**
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* Register crumbling event gathering function & data type
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*/
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static void RegisterCrumblingEvent(FEventManager& EventManager);
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};
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}
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