39 lines
858 B
C++
39 lines
858 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosModule.h"
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#include "CoreMinimal.h"
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#include "ChaosVisualDebugger/ChaosVisualDebuggerTrace.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/CommandLine.h"
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IMPLEMENT_MODULE(FChaosEngineModule, Chaos);
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namespace Chaos
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{
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extern CHAOS_API int GSingleThreadedPhysics;
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}
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void FChaosEngineModule::StartupModule()
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{
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if (FModuleManager::Get().ModuleExists(TEXT("GeometryCore")))
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{
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FModuleManager::Get().LoadModule("GeometryCore");
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}
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if(FParse::Param(FCommandLine::Get(), TEXT("SingleThreadedPhysics")))
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{
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Chaos::GSingleThreadedPhysics = 1;
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}
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#if CHAOS_VISUAL_DEBUGGER_ENABLED
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FChaosVisualDebuggerTrace::RegisterEventHandlers();
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#endif
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}
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void FChaosEngineModule::ShutdownModule()
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{
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#if CHAOS_VISUAL_DEBUGGER_ENABLED
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FChaosVisualDebuggerTrace::UnregisterEventHandlers();
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#endif
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}
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