Files
UnrealEngine/Engine/Source/Runtime/Experimental/Chaos/Private/ChaosModule.cpp
2025-05-18 13:04:45 +08:00

39 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosModule.h"
#include "CoreMinimal.h"
#include "ChaosVisualDebugger/ChaosVisualDebuggerTrace.h"
#include "Modules/ModuleManager.h"
#include "Misc/CommandLine.h"
IMPLEMENT_MODULE(FChaosEngineModule, Chaos);
namespace Chaos
{
extern CHAOS_API int GSingleThreadedPhysics;
}
void FChaosEngineModule::StartupModule()
{
if (FModuleManager::Get().ModuleExists(TEXT("GeometryCore")))
{
FModuleManager::Get().LoadModule("GeometryCore");
}
if(FParse::Param(FCommandLine::Get(), TEXT("SingleThreadedPhysics")))
{
Chaos::GSingleThreadedPhysics = 1;
}
#if CHAOS_VISUAL_DEBUGGER_ENABLED
FChaosVisualDebuggerTrace::RegisterEventHandlers();
#endif
}
void FChaosEngineModule::ShutdownModule()
{
#if CHAOS_VISUAL_DEBUGGER_ENABLED
FChaosVisualDebuggerTrace::UnregisterEventHandlers();
#endif
}