Files
UnrealEngine/Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintsActor.h
2025-05-18 13:04:45 +08:00

48 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "ConstraintsActor.generated.h"
class UConstraintsManager;
class UObject;
UCLASS(NotPlaceable, MinimalAPI)
class AConstraintsActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
CONSTRAINTS_API AConstraintsActor(const FObjectInitializer& ObjectInitializer);
CONSTRAINTS_API virtual ~AConstraintsActor();
CONSTRAINTS_API virtual void BeginDestroy() override;
CONSTRAINTS_API virtual void Destroyed() override;
CONSTRAINTS_API virtual void PostRegisterAllComponents() override;
#if WITH_EDITOR
CONSTRAINTS_API virtual void PostEditUndo() override;
#endif
protected:
// Called when the game starts or when spawned
CONSTRAINTS_API virtual void BeginPlay() override;
public:
// Called every frame
CONSTRAINTS_API virtual void Tick(float DeltaTime) override;
UPROPERTY()
TObjectPtr<UConstraintsManager> ConstraintsManager = nullptr;
private:
void RegisterConstraintsTickFunctions() const;
};