64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "GameNetworkManagerSettings.generated.h"
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/**
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* Holds the settings for the AGameNetworkManager class.
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*/
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UCLASS(config=Game, MinimalAPI)
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class UGameNetworkManagerSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Minimum bandwidth dynamically set per connection. */
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UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
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int32 MinDynamicBandwidth;
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/** Maximum bandwidth dynamically set per connection. */
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UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
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int32 MaxDynamicBandwidth;
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/** Total available bandwidth for listen server, split dynamically across net connections. */
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UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
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int32 TotalNetBandwidth;
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/** The point we determine the server is either delaying packets or has bad upstream. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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int32 BadPingThreshold;
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/** Used to determine if checking for standby cheats should occur. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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uint32 bIsStandbyCheckingEnabled:1;
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/** The amount of time without packets before triggering the cheat code. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float StandbyRxCheatTime;
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/** The amount of time without packets before triggering the cheat code. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float StandbyTxCheatTime;
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/** The percentage of clients missing RX data before triggering the standby code. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float PercentMissingForRxStandby;
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/** The percentage of clients missing TX data before triggering the standby code. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float PercentMissingForTxStandby;
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/** The percentage of clients with bad ping before triggering the standby code. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float PercentForBadPing;
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/** The amount of time to wait before checking a connection for standby issues. */
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UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
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float JoinInProgressStandbyWaitTime;
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};
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