Files
UnrealEngine/Engine/Source/Runtime/DeveloperSettings/DeveloperSettings.Build.cs
2025-05-18 13:04:45 +08:00

18 lines
315 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeveloperSettings : ModuleRules
{
public DeveloperSettings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Projects"
}
);
}
}