199 lines
4.3 KiB
C++
199 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Algo/Transform.h"
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "DirectLinkCommon.h"
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#include "DirectLinkSceneGraphNode.h"
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#include "DirectLinkSerialMethods.h"
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#include "HAL/Platform.h"
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#include "Logging/LogMacros.h"
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#include "Misc/AssertionMacros.h"
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#include "Serialization/MemoryReader.h"
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#include "UObject/NameTypes.h"
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#define UE_API DIRECTLINK_API
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class FArchive;
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namespace DirectLink
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{
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class FParameterStore;
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template<typename T, typename S = T>
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class TStoreKey // rename TReflected ?
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{
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public:
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TStoreKey(const T& InitialValue = {})
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: NativeValue(InitialValue)
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{}
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const T& Get() const { return NativeValue; }
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T& Get() { return NativeValue; }
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operator const T&() const { return NativeValue; }
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operator T&() { return NativeValue; }
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T& operator=(const T& InValue)
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{
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NativeValue = InValue;
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return NativeValue;
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}
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private:
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friend FParameterStore;
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T NativeValue;
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// #ue_directlink_quality dtr: check it was registered
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};
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/**
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* Diffable, and serializable to a buffer
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*/
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class FParameterStoreSnapshot
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{
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public:
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UE_API void SerializeAll(FArchive& Ar);
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template<typename T>
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bool GetValueAs(int32 I, T& Out) const
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{
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if (Parameters.IsValidIndex(I))
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{
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if (Reflect::CanSerializeWithMethod<T>(Parameters[I].StorageMethod))
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{
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FMemoryReader Ar(Parameters[I].Buffer);
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return Reflect::SerialAny(Ar, &Out, Parameters[I].StorageMethod);
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}
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}
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return false;
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}
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template<typename T>
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bool GetValueAs(FName Name, T& Out) const { return GetValueAs(GetParameterIndex(Name), Out); }
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int32 GetParameterIndex(FName ParameterName) const
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{
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return Parameters.IndexOfByPredicate([&](const FParameterDetails& Parameter) {
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return Parameter.Name == ParameterName;
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});
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}
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UE_API void AddParam(FName Name, Reflect::ESerialMethod StorageMethod, void* StorageLocation);
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void ReserveParamCount(uint32 PropCount)
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{
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Parameters.Reserve(PropCount);
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}
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UE_API FElementHash Hash() const;
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private:
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friend class FParameterStore; // for FParameterStore::Update
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struct FParameterDetails
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{
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FName Name;
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Reflect::ESerialMethod StorageMethod;
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TArray<uint8> Buffer;
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};
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TArray<FParameterDetails> Parameters;
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};
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class FParameterStore
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{
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public:
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UE_API FParameterStore();
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UE_API ~FParameterStore();
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UE_API FParameterStore(const FParameterStore&);
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UE_API FParameterStore& operator=(const FParameterStore&);
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UE_API FParameterStore(FParameterStore&&);
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UE_API FParameterStore& operator=(FParameterStore&&);
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template<typename T, typename S>
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TStoreKey<T, S>& RegisterParameter(TStoreKey<T, S>& Key, FName Name)
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{
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check(HasParameterNamed(Name) == false);
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FParameterDetails& NewParameter = Parameters.AddDefaulted_GetRef();
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NewParameter.Name = Name;
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NewParameter.StorageLocation = &Key.NativeValue;
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static_assert(Reflect::TDefaultSerialMethod<S>::Value != Reflect::ESerialMethod::_NotImplementedYet, "Key type not exposed to serialization");
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NewParameter.StorageMethod = Reflect::TDefaultSerialMethod<S>::Value;
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return Key;
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}
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UE_API uint32 GetParameterCount() const;
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UE_API int32 GetParameterIndex(FName Name) const;
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UE_API bool HasParameterNamed(FName Name) const;
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UE_API FName GetParameterName(int32 Index) const;
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template<typename T>
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bool GetValueAs(FName ParameterName, T& Out) const
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{
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int32 I = GetParameterIndex(ParameterName);
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if (Parameters.IsValidIndex(I))
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{
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if (Reflect::CanSerializeWithMethod<T>(Parameters[I].StorageMethod))
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{
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Out = *(T*)(Parameters[I].StorageLocation);
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return true;
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}
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}
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return false;
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}
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UE_API FParameterStoreSnapshot Snapshot() const;
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UE_API void Update(const FParameterStoreSnapshot& NewValues);
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private:
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struct FParameterDetails
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{
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FName Name;
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void* StorageLocation;
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Reflect::ESerialMethod StorageMethod;
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};
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TArray<FParameterDetails> Parameters;
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};
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class FSnapshotProxy
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{
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public:
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FSnapshotProxy(FParameterStoreSnapshot& Storage, bool bIsSaving)
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: Storage(Storage)
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, bIsSaving(bIsSaving)
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{}
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bool IsSaving() const { return bIsSaving; }
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template<typename T>
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bool TagSerialize(FName SerialTag, T& Item)
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{
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if (bIsSaving)
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{
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Storage.AddParam(SerialTag, Reflect::TDefaultSerialMethod<T>::Value, &Item);
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return true;
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}
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else
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{
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return Storage.GetValueAs(SerialTag, Item);
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}
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}
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private:
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FParameterStoreSnapshot& Storage;
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const bool bIsSaving;
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};
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} // namespace DirectLink
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#undef UE_API
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