32 lines
669 B
C++
32 lines
669 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DirectLinkStreamConnectionPoint.h"
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#include "CoreTypes.h"
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#include "Templates/SharedPointer.h"
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namespace DirectLink
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{
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class IConnectionRequestHandler;
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class FStreamDestination
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: public FStreamConnectionPoint
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{
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public:
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FStreamDestination(const FString& Name, EVisibility Visibility, const TSharedPtr<IConnectionRequestHandler>& Provider)
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: FStreamConnectionPoint(Name, Visibility)
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, Provider(Provider)
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{}
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const TSharedPtr<IConnectionRequestHandler>& GetProvider() const { return Provider; }
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private:
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TSharedPtr<IConnectionRequestHandler> Provider;
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};
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} // namespace DirectLink
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