16 lines
292 B
C++
16 lines
292 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Topo/TopologicalShapeEntity.h"
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namespace UE::CADKernel
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{
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void FTopologicalShapeEntity::CompleteMetaDataWithHostMetaData()
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{
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if (HostedBy != nullptr)
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{
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Dictionary.CompleteDictionary(HostedBy->GetMetaDataDictionary());
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}
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}
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}
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