39 lines
879 B
C++
39 lines
879 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Math/Point.h"
|
|
|
|
#include "Utils/Util.h"
|
|
#include "Math/MatrixH.h"
|
|
|
|
namespace UE::CADKernel
|
|
{
|
|
const FVector FVectorUtil::FarawayPoint3D(HUGE_VALUE, HUGE_VALUE, HUGE_VALUE);
|
|
const FVector2d FVectorUtil::FarawayPoint2D(HUGE_VALUE, HUGE_VALUE);
|
|
|
|
//double FVector::SignedAngle(const FVector & Other, const FVector & Normal) const
|
|
//{
|
|
// FVector Vector1 = *this;
|
|
// FVector Vector2 = Other;
|
|
// FVector Vector3 = Normal;
|
|
//
|
|
// Vector1.Normalize();
|
|
// Vector2.Normalize();
|
|
// Vector3.Normalize();
|
|
//
|
|
// double ScalarProduct = Vector1 * Vector2;
|
|
//
|
|
// if (ScalarProduct >= 1 - DOUBLE_SMALL_NUMBER)
|
|
// {
|
|
// return 0.;
|
|
// }
|
|
//
|
|
// if (ScalarProduct <= -1 + DOUBLE_SMALL_NUMBER)
|
|
// {
|
|
// return DOUBLE_PI;
|
|
// }
|
|
//
|
|
// return MixedTripleProduct(Vector1, Vector2, Vector3) > 0 ? acos(ScalarProduct) : -acos(ScalarProduct);
|
|
//}
|
|
|
|
|
|
} |