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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Submission.h
2025-05-18 13:04:45 +08:00

15 lines
295 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "D3D12Submission.h"
// Standard Windows implementation, used to mark the type as 'final'.
struct FD3D12Payload final : public FD3D12PayloadBase
{
FD3D12Payload(FD3D12Queue& Queue)
: FD3D12PayloadBase(Queue)
{
}
};