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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12BindlessDescriptors.h
2025-05-18 13:04:45 +08:00

6 lines
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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#define D3D12RHI_CUSTOM_BINDLESS_RESOURCE_MANAGER 0