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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracingDebug.h
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "D3D12RHIPrivate.h"
#define D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING (!UE_BUILD_SHIPPING && D3D12_RHI_RAYTRACING)
#if D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING
void D3D12RayTracingSceneDebugUpdate(const FD3D12RayTracingScene& Scene, FD3D12Buffer* InstanceBuffer, uint32 InstanceBufferOffset, FD3D12CommandContext& CommandContext);
#endif // D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING