14 lines
472 B
C
14 lines
472 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "D3D12RHIPrivate.h"
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#define D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING (!UE_BUILD_SHIPPING && D3D12_RHI_RAYTRACING)
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#if D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING
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void D3D12RayTracingSceneDebugUpdate(const FD3D12RayTracingScene& Scene, FD3D12Buffer* InstanceBuffer, uint32 InstanceBufferOffset, FD3D12CommandContext& CommandContext);
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#endif // D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING
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