Files
UnrealEngine/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs
2025-05-18 13:04:45 +08:00

68 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Linq;
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(ReadOnlyTargetRules Target) : base(Target)
{
// Autogenerate headers for our bytecode.
GenerateHeaderFuncs.Add(("VerseVMBytecode", VerseVMBytecodeGenerator.Generate));
PrivatePCHHeaderFile = "Private/CoreUObjectPrivatePCH.h";
SharedPCHHeaderFile = "Public/CoreUObjectSharedPCH.h";
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TraceLog",
"CorePreciseFP",
}
);
SetupVerse();
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutoRTFM",
"Projects",
"Json",
}
);
if (Target.bBuildWithEditorOnlyData || Target.Type == TargetType.Server)
{
PublicDefinitions.Add("WITH_VERSE_COMPILER=1");
}
else
{
PublicDefinitions.Add("WITH_VERSE_COMPILER=0");
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.Add("DerivedDataCache");
}
if (Target.bCompileAgainstApplicationCore)
{
PrivateIncludePathModuleNames.Add("ApplicationCore");
}
PrivateDefinitions.Add("UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES=0");
}
}