Files
UnrealEngine/Engine/Source/Runtime/CookOnTheFly/Private/CookOnTheFlyServerConnection.h
2025-05-18 13:04:45 +08:00

23 lines
630 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CookOnTheFly.h"
class FArrayReader;
class ICookOnTheFlyServerTransport
{
public:
ICookOnTheFlyServerTransport() {};
virtual ~ICookOnTheFlyServerTransport() {};
virtual bool Initialize(const TCHAR*) = 0;
virtual void Disconnect() = 0;
virtual bool SendPayload(const TArray<uint8>& Payload) = 0;
virtual bool HasPendingPayload() = 0;
virtual bool ReceivePayload(FArrayReader& Payload) = 0;
};
UE::Cook::ICookOnTheFlyServerConnection* MakeCookOnTheFlyServerConnection(TUniquePtr<ICookOnTheFlyServerTransport> InTransport, const FString& InHost);