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UnrealEngine/Engine/Source/Runtime/CookOnTheFly/Internal/CookOnTheFlyMessages.h
2025-05-18 13:04:45 +08:00

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971 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/PackageStore.h"
namespace UE { namespace ZenCookOnTheFly { namespace Messaging
{
struct FCompletedPackages
{
TArray<FPackageStoreEntryResource> CookedPackages;
TArray<FPackageId> FailedPackages;
COOKONTHEFLY_API friend FArchive& operator<<(FArchive& Ar, FCompletedPackages& CompletedPackages);
};
struct FCookPackageRequest
{
TArray<FPackageId> PackageIds;
COOKONTHEFLY_API friend FArchive& operator<<(FArchive& Ar, FCookPackageRequest& Request);
};
using FCookPackageResponse = FCompletedPackages;
struct FRecookPackagesRequest
{
TArray<FPackageId> PackageIds;
COOKONTHEFLY_API friend FArchive& operator<<(FArchive& Ar, FRecookPackagesRequest& Request);
};
struct FRecookPackagesResponse
{
COOKONTHEFLY_API friend FArchive& operator<<(FArchive& Ar, FRecookPackagesResponse& Response);
};
}}} // namesapce UE::ZenCookOnTheFly::Messaging