39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ClothingSimulationFactory.h"
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#include "Containers/ArrayView.h"
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "ClothingSimulationFactoryNv.generated.h"
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class IClothingSimulation;
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class UClothConfigBase;
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class UClothingAssetBase;
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class UClothingSimulationInteractor;
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class UEnum;
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class UObject;
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template <class TClass> class TSubclassOf;
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class UE_DEPRECATED(5.1, "NvCloth simulation is no longer supported, UChaosClothingSimulationFactory should be used going forward.") UClothingSimulationFactoryNv;
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UCLASS(MinimalAPI)
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class UClothingSimulationFactoryNv final : public UClothingSimulationFactory
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{
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GENERATED_BODY()
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public:
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CLOTHINGSYSTEMRUNTIMENV_API virtual IClothingSimulation* CreateSimulation() override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual void DestroySimulation(IClothingSimulation* InSimulation) override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual bool SupportsAsset(UClothingAssetBase* InAsset) override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual bool SupportsRuntimeInteraction() override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual UClothingSimulationInteractor* CreateInteractor() override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual TArrayView<const TSubclassOf<UClothConfigBase>> GetClothConfigClasses() const override;
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CLOTHINGSYSTEMRUNTIMENV_API virtual const UEnum* GetWeightMapTargetEnum() const override;
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};
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