Files
UnrealEngine/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothLODData.cpp
2025-05-18 13:04:45 +08:00

84 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClothLODData.h"
#include "ClothPhysicalMeshData.h"
#include "ClothingAssetCustomVersion.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothLODData)
#if WITH_EDITORONLY_DATA
void FClothLODDataCommon::GetParameterMasksForTarget(
const uint8 InTarget,
TArray<FPointWeightMap*>& OutMasks)
{
for(FPointWeightMap& Mask : PointWeightMaps)
{
if(Mask.CurrentTarget == InTarget)
{
OutMasks.Add(&Mask);
}
}
}
#endif // WITH_EDITORONLY_DATA
bool FClothLODDataCommon::Serialize(FArchive& Ar)
{
Ar.UsingCustomVersion(FClothingAssetCustomVersion::GUID);
// Serialize normal tagged property data
if (Ar.IsLoading() || Ar.IsSaving())
{
UScriptStruct* const Struct = FClothLODDataCommon::StaticStruct();
Struct->SerializeTaggedProperties(Ar, (uint8*)this, Struct, nullptr);
}
// Serialize the mesh to mesh data (not a USTRUCT)
Ar << TransitionUpSkinData
<< TransitionDownSkinData;
#if WITH_EDITORONLY_DATA
const int32 ClothingCustomVersion = Ar.CustomVer(FClothingAssetCustomVersion::GUID);
if (Ar.IsLoading() && ClothingCustomVersion < FClothingAssetCustomVersion::MovePropertiesToCommonBaseClasses)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// Migrate maps
PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::MaxDistance).Values = MoveTemp(PhysicalMeshData.MaxDistances_DEPRECATED);
PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopDistance).Values = MoveTemp(PhysicalMeshData.BackstopDistances_DEPRECATED);
PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopRadius).Values = MoveTemp(PhysicalMeshData.BackstopRadiuses_DEPRECATED);
PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::AnimDriveStiffness).Values = MoveTemp(PhysicalMeshData.AnimDriveMultipliers_DEPRECATED);
// Migrate editor maps
PointWeightMaps.SetNum(ParameterMasks_DEPRECATED.Num());
for (int32 i = 0; i < PointWeightMaps.Num(); ++i)
{
ParameterMasks_DEPRECATED[i].MigrateTo(PointWeightMaps[i]);
}
ParameterMasks_DEPRECATED.Empty();
// Remove deprecated Apex collisions from the LOD data
CollisionData_DEPRECATED.Spheres.Empty();
CollisionData_DEPRECATED.SphereConnections.Empty();
CollisionData_DEPRECATED.Convexes.Empty();
CollisionData_DEPRECATED.Boxes.Empty();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
#endif // WITH_EDITORONLY_DATA
return true;
}
#if WITH_EDITOR
void FClothLODDataCommon::PushWeightsToMesh()
{
PhysicalMeshData.ClearWeightMaps();
for (const FPointWeightMap& Weights : PointWeightMaps)
{
if (Weights.bEnabled)
{
FPointWeightMap& TargetWeightMap = PhysicalMeshData.FindOrAddWeightMap(Weights.CurrentTarget);
TargetWeightMap.Values = Weights.Values;
}
}
}
#endif