84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothLODData.h"
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#include "ClothPhysicalMeshData.h"
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#include "ClothingAssetCustomVersion.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothLODData)
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#if WITH_EDITORONLY_DATA
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void FClothLODDataCommon::GetParameterMasksForTarget(
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const uint8 InTarget,
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TArray<FPointWeightMap*>& OutMasks)
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{
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for(FPointWeightMap& Mask : PointWeightMaps)
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{
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if(Mask.CurrentTarget == InTarget)
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{
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OutMasks.Add(&Mask);
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}
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}
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}
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#endif // WITH_EDITORONLY_DATA
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bool FClothLODDataCommon::Serialize(FArchive& Ar)
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{
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Ar.UsingCustomVersion(FClothingAssetCustomVersion::GUID);
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// Serialize normal tagged property data
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if (Ar.IsLoading() || Ar.IsSaving())
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{
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UScriptStruct* const Struct = FClothLODDataCommon::StaticStruct();
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Struct->SerializeTaggedProperties(Ar, (uint8*)this, Struct, nullptr);
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}
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// Serialize the mesh to mesh data (not a USTRUCT)
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Ar << TransitionUpSkinData
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<< TransitionDownSkinData;
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#if WITH_EDITORONLY_DATA
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const int32 ClothingCustomVersion = Ar.CustomVer(FClothingAssetCustomVersion::GUID);
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if (Ar.IsLoading() && ClothingCustomVersion < FClothingAssetCustomVersion::MovePropertiesToCommonBaseClasses)
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// Migrate maps
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::MaxDistance).Values = MoveTemp(PhysicalMeshData.MaxDistances_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopDistance).Values = MoveTemp(PhysicalMeshData.BackstopDistances_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopRadius).Values = MoveTemp(PhysicalMeshData.BackstopRadiuses_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::AnimDriveStiffness).Values = MoveTemp(PhysicalMeshData.AnimDriveMultipliers_DEPRECATED);
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// Migrate editor maps
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PointWeightMaps.SetNum(ParameterMasks_DEPRECATED.Num());
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for (int32 i = 0; i < PointWeightMaps.Num(); ++i)
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{
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ParameterMasks_DEPRECATED[i].MigrateTo(PointWeightMaps[i]);
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}
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ParameterMasks_DEPRECATED.Empty();
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// Remove deprecated Apex collisions from the LOD data
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CollisionData_DEPRECATED.Spheres.Empty();
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CollisionData_DEPRECATED.SphereConnections.Empty();
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CollisionData_DEPRECATED.Convexes.Empty();
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CollisionData_DEPRECATED.Boxes.Empty();
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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#endif // WITH_EDITORONLY_DATA
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return true;
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}
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#if WITH_EDITOR
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void FClothLODDataCommon::PushWeightsToMesh()
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{
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PhysicalMeshData.ClearWeightMaps();
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for (const FPointWeightMap& Weights : PointWeightMaps)
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{
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if (Weights.bEnabled)
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{
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FPointWeightMap& TargetWeightMap = PhysicalMeshData.FindOrAddWeightMap(Weights.CurrentTarget);
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TargetWeightMap.Values = Weights.Values;
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}
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}
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}
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#endif
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