27 lines
638 B
C++
27 lines
638 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ClientPilotBlackboard.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "ClientPilotBlackboardManager.generated.h"
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class UClientPilotBlackboard;
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UCLASS(MinimalAPI)
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class UClientPilotBlackboardManager : public UObject
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{
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GENERATED_BODY()
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protected:
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static CLIENTPILOT_API UClientPilotBlackboardManager * ObjectInstance;
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public:
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static CLIENTPILOT_API UClientPilotBlackboardManager * GetInstance();
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UPROPERTY()
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TObjectPtr<UClientPilotBlackboard> PilotBlackboard;
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};
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